Beowulf's blog

Grendels Cave 2.0 is Here!

GC 2.0 is up and running. Play for free and play as long as you like. Come on in, the mere is fine!

Grendel's Cave 2.0 is coming!

On Sunday, November 11th, 2007, I am rolling out Grendel's Cave 2.0. The new version is based on Norse Mythology and has Norse Quests.

Norse Changes

I made the following changes.
Norse surface monsters give an improvement commensurate with their value.

State of Norse

Currently I have two issues with which I am unhappy. First is the number of improvements for otherworld Norse monsters. The second is losing Rune Stone magic abilities on an Hourglass save.

Teleporting Redux

I once again adjusted teleporting level. In theory, what I want to do, is only allow a thane to teleport to a level that thane has earned.

NorseGC Status

We went live last Friday, February 28th. The following is a list of bug fixes and changes I have made to NorseGC since that time.

Spelling errors
Small weapons could always parry

NorseGC Beta Lives

To all the brave thanes who venture into NorseGC,

NorseGC Update

I have completed programming of NorseGC Beta.

NorseGC Update

I completed all of the new items this week. The following is the current status of the NorseGC Development project.

I have to add one Easter egg.

NorseGC Update

I completed the last of the in-game characters this week. The following is the current status of the NorseGC Development project.

I am 100% done with the new areas.

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